
How to run Co-Create Workshops
By Candice Boucher
Co-creation is an important phase in the development of products or services; it’s a forum that gives all agile participants the opportunity to contribute their thoughts and ideas towards the final solution.Â
Typically, these take place as half-day workshops per feature and include:Â
- Product ownerÂ
- DesignerÂ
- DeveloperÂ
- Business AnalystÂ
- TesterÂ
Agenda:Â
- BA Business case: As-is journey (if existing product/service), define problem statement.Â
- UX Research PlaybackÂ
- Design trends: where similar products or services exist or drawing parallel industry inspirations.Â
- Customer insights: understand customer pain points.Â
- Persona creation: visualise who you are designing for.Â
- User Journey Creation: map out the optimal flow.Â
- Low-fidelity wireframes: Crazy 8 collaborationÂ
- Feature matrix prioritisation: define the most to least important features; this will give you the next starting point for the next co-create session.Â
Co-create workshops should be:Â
- Time boxed: Limited in time to create a space for innovation to occur.Â
- Visual: make use of sticky notes or white boardsÂ
- Focused: purpose and working towards a goal in mindÂ
- Organised: prepared and structuredÂ
Things to aim for:Â
- Flexibility: Discover connections between ideasÂ
- Fluency: produce new ideasÂ
- Originality: seek to innovate patterns to solving Â
- Awareness: move beyond simple or obvious Â
- Courage: explore without judgementÂ
Things to avoid:Â
- Overthinking: Try not to get into the solution of each idea; first gather all ideas; then, after the exercise time box is reached, assess and think through the idea.Â
- Talking instead of drawing: There should be no talking about the solution; the idea is to capture your ideas on paper only.Â
- Passing judgement: Create a space that is safe to voice ideas without judgement.Â
- Perfection: Do not aim for perfection; rather, ensure that many ideas are generated and then assess each idea for relevance.Â
- Fear: Have the courage to voice new ideas.Â
Crazy 8 Method: Take a feature from the backlog and map out the user journey:Â
- Draw 8 blocks on an A4 piece of paper.Â
- Allow each team member to sketch out what the screens will look like for that feature using the 8 blocks.Â
- 90-second time boxÂ
- Allow each team member to present their solution.Â
- Find commonalities.Â
- Mock up one end-to-end solution.Â
Why is this process valuable?Â
- It gives designers a starting point for creating their mockups.Â
- It can be used as a reference point for user story creation.Â
- Communicates functionality to the team.Â
- It can be used to get early feedback from users.Â
- Allows for quick iterations and refinements as it’s not been timorously committed to design or development software.Â
Tips to create great wireframes:Â
- Start with a basic structure—think about the header, footer, and basic web layouts.Â
- Purpose: ensure that each element on the page is useful to the user at the given stage of the interaction.Â
- Gather feedback.Â
- Commit to software.Â
- Research: check industry standards for your componentsÂ
- Check for UX principles.Â
- PrototypeÂ
- Usability testÂ
- RefineÂ